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	<title>The Psychotic Monkey &#187; Achievements</title>
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	<link>http://www.psychoticmonkey.co.uk</link>
	<description>Musings from the banana patch</description>
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		<title>Halo 3 Beta dated</title>
		<link>http://www.psychoticmonkey.co.uk/2007/04/10/halo-3-beta-dated/</link>
		<comments>http://www.psychoticmonkey.co.uk/2007/04/10/halo-3-beta-dated/#comments</comments>
		<pubDate>Tue, 10 Apr 2007 11:41:33 +0000</pubDate>
		<dc:creator>The Monkey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[downloadable-content]]></category>
		<category><![CDATA[halo-3]]></category>
		<category><![CDATA[Xbox-360]]></category>
		<category><![CDATA[XBox-Live]]></category>

		<guid isPermaLink="false">http://www.psychoticmonkey.co.uk/2007/04/10/halo-3-beta-dated/</guid>
		<description><![CDATA[So the date that Master Chief fans all over the world have been waiting for. The &#8220;release&#8221; date for the Halo 3 multiplayer Beta has finally been announced. The public version of the beta will be available for download from the XBox Live Marketplace starting May 16th and the beta servers will be open until [...]]]></description>
			<content:encoded><![CDATA[<p>So the date that Master Chief fans all over the world have been waiting for. The &#8220;release&#8221; date for the Halo 3 multiplayer Beta has finally been announced. The public version of the beta will be available for download from the XBox Live Marketplace starting May 16th and the beta servers will be open until June 7th. As has already been well publicised, there are 3 ways into the beta, although if you aren&#8217;t already playing the beta, the only way you can get in now is via the free beta invite that is included with Crackdown. No word yet on whether the rumours on the internet are true and that there will be achievements included with the beta, but here&#8217;s hoping&#8230;</p>
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		<title>Crackdown orbs</title>
		<link>http://www.psychoticmonkey.co.uk/2007/03/08/crackdown-orbs/</link>
		<comments>http://www.psychoticmonkey.co.uk/2007/03/08/crackdown-orbs/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 12:45:56 +0000</pubDate>
		<dc:creator>The Monkey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Xbox-360]]></category>

		<guid isPermaLink="false">http://www.psychoticmonkey.co.uk/2007/03/08/crackdown-orbs/</guid>
		<description><![CDATA[If, like me, you&#8217;re currently playing Crackdown until you see columns of light and hear orb sounds in your sleep, then this could be the thing for you. Planet XBox 360 are reporting (here) that some kind soul has painstakingly mapped out every secret orb in the game, including a map and photos of each [...]]]></description>
			<content:encoded><![CDATA[<p>If, like me, you&#8217;re currently playing Crackdown until you see columns of light and hear orb sounds in your sleep, then this could be the thing for you. Planet XBox 360 are reporting (<a href="http://www.planetxbox360.com/index.php/articledetails/show/1504">here</a>) that some kind soul has painstakingly mapped out every secret orb in the game, including a map and photos of each one. If you&#8217;re searching for those last elusive few, or haven&#8217;t even found your first secret orb then go check it out. As for me, I think I&#8217;ll keep searching without this to help me&#8230;</p>
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		<title>Could achievements drive game quality?</title>
		<link>http://www.psychoticmonkey.co.uk/2007/01/26/could-achievements-drive-game-quality/</link>
		<comments>http://www.psychoticmonkey.co.uk/2007/01/26/could-achievements-drive-game-quality/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 14:23:28 +0000</pubDate>
		<dc:creator>The Monkey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Xbox-360]]></category>

		<guid isPermaLink="false">http://www.psychoticmonkey.co.uk/2007/01/26/could-achievements-drive-game-quality/</guid>
		<description><![CDATA[So before I get into my thoughts on achievements driving up game quality I want to make a few definitions. Not that long ago, there were definitions given to different types of gamers. Gamers were basically split into 2 groups. You were either a hardcore gamer, or you were casual. These are terms that I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>So before I get into my thoughts on achievements driving up game quality I want to make a few definitions. Not that long ago, there were definitions given to different types of gamers. Gamers were basically split into 2 groups. You were either a hardcore gamer, or you were casual. These are terms that I&#8217;ve used in the past but never been completely comfortable with to be honest. In the past I would have considered myself to be a hardcore gamer. There was a time when an MMORPG on the PC could take up 5-6 hours of every day during the week, and then 8-10 hours on a Saturday and Sunday. At the time I thought it was great and thoroughly enjoyed playing the games that I was. The flipside of this are the people who would maybe pick up a new game every couple of months and play that for a bit. These were the casual gamers.</p>
<p>I think that the time has come now for these terms to be changed now, and whilst I&#8217;m not advocating that these become the &#8220;new terms&#8221;, I&#8217;m going to use three new definitions of gamers in this article. The people who still spend all of their free time playing games I will refer to as Frequent Gamers. At the other end of the scale, there are still the people who will only pick up a game every now and then, and I&#8217;m going to call these Occasional Gamers. However, I think there are a third category of the gamers right in the middle. This is the category that I now find myself in. These are the Regular Gamers. Regular Gamers still have a passion for games, but they are older than they used to be, and now have other commitments that take up their time (such as a family as in my case). They still play games as and when they can but they don&#8217;t play them &#8220;all day, every day&#8221;.</p>
<p>It&#8217;s these regualr gamers that I think now make up the majority of the gaming community. Gaming has become a far more acceptable pasttime in recent years, and you&#8217;re no longer branded as a geek or a nerd just because you play games. Sony have gone a long way to making gaming more acceptable with the success of the Playstation 2, and you only need to look at the amount of people who now have handheld consoles or play games on their phones to see that gaming is everywhere. The &#8220;Gaming Generation&#8221; is now no longer rife with just teenagers with nothing better to do. This generation now go to work, have active social lives, have (like me) families, and have some money to spend on their passion for games. And this is where things have changed.</p>
<p>Let me give you an example. As I&#8217;ve said I have made the step from hardcore to regular gamer. I no longer have the time to play lots, but I do have the money to be able to afford games. However with far less time, I won&#8217;t now just rush out and buy every game that is released. A game needs to appeal to me. And this is where my concept of Achievement Points on the XBox 360 actually making games better comes from. Let me give you an example.</p>
<p>When it came out I bought <em>Lego Star Wars 2</em> for the 360. I loved it almost immediately. I played it quite a bit to begin with (and there was stiff competition at the time from Dead Rising and Test Drive Unlimited). I&#8217;ve always been a fan of Star Wars, and can remember many a happy day as a child playing with Lego. I played through the story mode in the game and thoroughly enjoyed it. However, where the game really comes into its own for me is the free play mode. For those not familiar with it, the story mode follows the story of Episodes four, five and six of the Star Wars story, and you play through each episode with the relevant characters for that chapter in the story. However, when you get to the free play mode, you can choose any of the characters that you have already unlocked, bringing a new dimension to the game. Areas that were previously out of reach because you needed the force to unlock a particular door are now available for exploration. It&#8217;s a stroke of genius.</p>
<p>It&#8217;s while I was playing through the free play mode that I decided I would take a look at the achievement list to see what I might be able to do with the game to earn some Gamerscore points. I noticed a few things that I thought might be fun and so I merrily went off in search of various things. A few of the achievements relate to how much of the game you have completed (e.g. number of collectible items contributes to this). It was the &#8220;Completed 80% of the game&#8221; achievement that kept me playing this game (and also the fact that I was really enjoying it). I know that without this, I would only have put in about half of the 25 hours that I actually spent on it. However, those extra 12 hours (which equate to between 2 and 3 weeks of time for me) are hours which I now haven&#8217;t spent on another game. And this is my point.</p>
<p>Without the drive and desire to get this achievement I would have gone out and bought another game. But I didn&#8217;t. I stuck with <em>Lego Star Wars 2</em> and got more out of the game than I would have done in the past. If this continues with the other games that I currently own (and I can already sense it starting) then I&#8217;ll be buying less games per year and &#8220;replaying&#8221; the ones that I own a lot more. This means less of my money will go to the game developers and the publishers. Now I&#8217;m only one person (I&#8217;m not predicting that I will spell doom for game studios single-handedly) however I&#8217;m sure I&#8217;m not alone in this. I can imagine that a whole generation of previously hardcore gamers now do the same thing. With less money going into the industry, only the studios producing the best games will survive, and only the best games will sell in large quantities. As this starts to ripple through the industry the quality of games will start to rise to fight for the reduced money in the market.</p>
<p>Achievements are also starting to show themselves as the differentiator when it comes to multi-platform games. On many a podcast (The Hotspot being one), it is mentioned that, given the choice of multiple platforms on which to play games, the XBox 360 will be chosen as the achievements give that extra something to the game and extend the longevity of it. I completely agree, and with extra longevity for these titles comes extra value for money, but only for 360 owners. Where will the &#8220;not-so-good&#8221; titles end up? Who knows?</p>
<p>The choice of what to buy has never been so great. I&#8217;ve never known so many great games available at one time, and long may it continue. Now all I have to do is find the time to play them all!</p>
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		<title>5,000 and counting&#8230;</title>
		<link>http://www.psychoticmonkey.co.uk/2006/09/18/5000-and-counting/</link>
		<comments>http://www.psychoticmonkey.co.uk/2006/09/18/5000-and-counting/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 13:14:42 +0000</pubDate>
		<dc:creator>The Monkey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Gamerscore]]></category>
		<category><![CDATA[Xbox-360]]></category>

		<guid isPermaLink="false">http://www.psychoticmonkey.co.uk/2006/09/18/5000-and-counting/</guid>
		<description><![CDATA[So this weekend saw me move past the 5,000 mark when it comes to my Gamerscore (as you can see from my Gamercard over there ->). Now before I go on I want to clear up a misconception. There are 2 kinds of points related to the XBox 360. There is Gamerscore and there are [...]]]></description>
			<content:encoded><![CDATA[<p>So this weekend saw me move past the 5,000 mark when it comes to my Gamerscore (as you can see from my Gamercard over there ->). Now before I go on I want to clear up a misconception. There are 2 kinds of points related to the XBox 360. There is Gamerscore and there are MS Points. This article <em>is not</em> about MS Points. These are things that you spend to buy extra content and Live Arcade titles. Gamerscore are the points that amass when you unlock achievements within games. This article <em>is</em> about these. If you came here looking for details on MS Points then please move along, there is nothing to see here.</p>
<p>So, as I was saying, I went through the 5,000 barrier, and it got me to thinking what this actually means. Firstly I&#8217;m under no illusions that I am the best gamer in the world. There are players out there who have 40,000+ Gamerscore, and all credit to them. There are also people on my Friends list who have Gamerscores in excess of 8,000 so I don&#8217;t even feel like I&#8217;m the best gamer on my list. So where does your Gamerscore fit in? Well, if there&#8217;s two things that achievements (and hence Gamerscores) have brought to gaming, it&#8217;s replay value and increased longevity of titles. The only things I get from having 5,000 as my Gamerscore is a sense of achievement (if you&#8217;ll pardon the pun) and some good gaming memories. Let me give you an example. I used to play EQ2 quite a bit, but I couldn&#8217;t tell the point at which I became a level 39 Shadowknight. I couldn&#8217;t even tell you what I did running up to that point, or what the game gave me for reaching this level. However, with achievements, there are the memories. I can look back at an achievement from a game I played months ago, and the achievement helps me remember what I did to get to that point in the game. It&#8217;s almost like building a feeling of nostalgia. </p>
<p>Also it&#8217;s good to look through them and see what is left to do within the game. This helps focus yourself on certain areas (if you need that extra little incentive to play a particular game of course!). However, I do find the games with &#8220;Secret&#8221; achievements are far more enigmatic, and the feeling when you get one of these, without actually realising you were close to one, is great (the little achievement unlocked noise is one that I love to hear!!). The idea is obviously one that has captured the market as well, with Sony set to use &#8220;Entitlements&#8221; in the upcoming Playstation 3.</p>
<p>So don&#8217;t get me wrong, I&#8217;m pleased with my 5,000, but I&#8217;m not getting carried away. There was an interesting article in a magazine recently about this, and a very valid point was made. Some games, it said, give away really cheap points (and I&#8217;ve been guilty of playing these myself!). Take Madden &#8217;06 for example. The amount of points you can rack up in one game is stupid! 100 points for winning the Super Bowl is fair enough, but the rest were a joke. It was almost like &#8220;20 points for connecting your controller &#8211; well done&#8221;. So judging your friends list based on gamerscore is ridiculous as you will never find a person with the exact same collection of games that you have. Looking down an individual game and comparing what you&#8217;ve done against friends can also be a bit misleading. For example, I&#8217;m scoring fairly well in Test Drive Unlimited (my first thoughts are <a href="http://www.psychoticmonkey.co.uk/2006/09/18/test-drive-unlimted-tdu-first-impressions/">here</a>) at the moment but does that make me a better racing gamer than my friends on my friends list if I have more points than them? No of course not. It just means I&#8217;ve spent more time on it than they have.</p>
<p>So what am I trying to say? Well I guess it boils down to the fact that Gamerscore allows you to be competitive if you want it to. You can compare scores with your mates and have fun like that, and it supports that very well (although they may give you a kicking when you play them online). For me, it&#8217;s a sense of achievement, and getting more out of a game. I&#8217;ll push myself further into a game than I maybe previously would have done, just to get another achievement. And I guess that does make me competitive. But it&#8217;s a different kind of competition than the one I expected when Gamerscore was announced. I&#8217;m competing with  myself. And that&#8217;s a competition that can last a lifetime&#8230;</p>
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